Crystal Havoc: Roadmap 1.1

Art

We have begun to rework most of our Art. This will take a major part of phase 1 as we plan to accomplish the following:

  • Rebuild our website to make it more interactive and follow our new creative style
  • Re-branding Crystal Havoc
  • Start construction of a more detailed game environment. We plan of having multiple biomes, structures and objects to interact with

Game Alpha

We are on pace to release a private alpha of the game after minting is concluded. We have been working non-stop in order to eliminate some small bugs and will continue to integrate web3 into the game.

Real Game Footage

Game Items

Our creative team has already begun creating weapons, skins and accessories to be used by your champions in game. We do plan on having some of them available for the private alpha.

Updates

With our revised budget, we will begin to produce content such as trailers, articles, animated shorts, among other things in order to promote and showcase the project. As the team is mostly focused on the games core, we have set aside a portion of our budget for community grants. We will give more updates about this and how to participate, but for now feel free to fill the form below if you would like to be part of the project!

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